Resume

BOUVIER Fabienne

Paris, France
fabienne.bouvier@live.fr
+336 85 36 05 21
  

Education :

2015-2018 - Master’s Degree in Art & Image Technology
2013-2015 - DMA (Diplôme des Métiers d’Art) in Animation Cinema
2011-2013 - BTS (Higher National Diploma) in Visual Communication

 

Work experience :

Don't Nod

2026 - VFX Artist & Lead VFX Artist - Aphelion
Managed two artists while continuing to create final FX, prototypes, and various types of R&D.

2023 - VFX Artist (End of Production) - Jusant
Integrated gameplay VFX and produced additional ambient VFX for polishing passes, as well as VFX for several cinematics.

2023 - Principal VFX Artist - Harmony : The fall of reverie
Created ambient and UI VFX.

2021 - Principal VFX Artist - Unreleased project
Focused mainly on gameplay VFX prototyping.

2020 - VFX Artist - Twin Mirror
Worked on polishing passes, ambient, cinematics, and character VFX.

2020 - VFX Artist - Tell me Why
Produced prototype and final VFX, including ambient and cinematic effects.

Illumination Mc Guff

2018 - Technical Director
Scripting and debugging Python tools for Maya to support the Animation Team.

Incarna

2017 - Internship & Fixed-Term Contract - 3D generalist
Worked on modeling, animation, rigging, and optimization for a VR game experience. Also developed a Blender script to bake vertex animation data.

 

Skills :

English : moderate.
Spanish : basic.

Blueprints| Niagara | Material | Chaos destruction & cache
Animation 2D|3D
Modeling
Scripting

Softwares :

Unreal Engine
EmberGen
Houdini
Blender
Maya
Adobe Suite

 
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